UC-win/Road is a real-time VR program that allows generation and use of 3-D virtual reality (VR) through simple PC operations. Dynamic 3-D spaces can be controlled in real-time and the program can be used not only for road planning and designing, but as a common language for those involved in consensus building in public projects and private developments of a general nature. The superb VR generation features such as abundant visual options, and running and flight simulations in diverse modes, are supported. The VR of UC-win/Road is highly effective in landscape evaluation, discussion of designs and construction, examination of comparative ideas, and technical propositions.

 

Well-contrived VR generation features and operability. Enhanced presentation features.
UC-win/Road materializes real-time VR presentation.

 
Features and advantages of the program
50m mesh altitude (nationwide)/2500 spatial data infrastructure are included. Other useful features include an optional landform feature, a world geographic coordinate altering feature, DXF-XML conversion, and a landform editing feature.
Authorized by Geographical Survey Institute (#173, year 2000): 50m mesh altitude (nationwide)/ 2500 spatial data infrastructure (Tokyo/Osaka)
Authorized world geographic coordinate altering tool: (#603, Planning and Coordination division of the Geographical Survey Institute)

 


 

 
Click image to enlarge!

 

Diverse line shapes such as roads, rivers, lakes, flight paths can be input by parameters or freehand, automatically generating roads, tunnels, bridges, and rivers.
 

Configuration of road horizontal alignment (supporting clothoid/spline), tunnel zone, and bridge zone with the longitudinal line shape definition are available. With the cross section definition, cutting and banking soil with consideration for small bumps and texture processing are available, allowing simple generation of complicated road structures with line shape/cross sectional features.
 

The flat surface cross point and onoff-ramp features allow easy expression of roads. 3-D VR traffic simulation is available by just setting up the shapes of intersection, traffic routes, and traffic light control.
 

 
With appropriate standard models/textures and abundant download DB, effective creation of VR data is supported.
In addition to the standard data such as 3-D model textures, exuberant downloads are available directly from UC-win/RoadDB on the Internet. Also, useful editing/movement tools are available, allowing scaling up and down, moving, leaning, and arrangement of the models. Action setting offers generation and motion control of the motion models.
 

VR presentations can be performed through simple PC operations, supporting the presenter with the Before/After comparison feature and scripting.
For the driving mode, diverse modes (car speed, changing lanes, viewpoint height, viewpoint change in 8 directions) are supported, as well as the dynamic movement of viewpoint (viewpoint from other cars, upward/downward viewpoints, head turns). For the flying mode, automatic flight through flight route setting (supporting 3-D on-screen editing) and walk-through are available. Optional landforms and right/left traffic are supported for foreign users.
 

 
Diverse visual representations by Visual Options Tool. Traffic simulation with traffic obstruction is also feasible.
Also available are real-time control of time, weather, and lighting, and generation of traffic streams based on traffic volume, vehicle profiles, traffic light configurations, and traffic obstructions with disasters and accidents.
 

 

Please e-mail or fax us for further details.

 
 
Copyright © 2004 Ipoh-Online. All Rights Reserved.
Design and Maintained by ipoh.com.my.