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UC-win/Road
Option [Included in the advanced version] |
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3D-Tree Option
3-D tree generation
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The whole
(shape/tree age) |
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Trunks/branches/leaves/ flowers settings |
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3-D trees are available in default Also
available - leaves and branches swaying
in the wind |
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AVI tool Option
AVI movie capturing
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Selecting CODECs |
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Specifying
capture sizes |
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Specifying frame
rates |
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Detail settings
such as the generation of frames |
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Scripting Option
Creating and editing
scripts
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Selecting and
setting auto-executive scripts |
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Executing
diverse external media files |
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MD3
editor Option
MD3 human model editor
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Setting
movements of the
upper and lower body |
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Selecting
actions such as
"running" or "jumping" |
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Scaling the
models |
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Setting textures
such as clothing |
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Traffic Light
Option
3-D traffic light configuration
feature
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Traffic light (forward/left and
right) |
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Markings for other roads'
(magic) traffic light displays
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Configuration of vehicle models |
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Lighting turn signals and brake
lights |
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Display of motorcycle tilt at
corners |
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Editing and set-up features for
crossings
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Editing
and rotating textures(left) |
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Modifying halt positions (middle) |
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Input
configuration of traffic light
phases (right, below) |
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Vehicle Plugin
Registering and editing 3-d vehicle
models
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Rotation
axis, wheelbase |
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Trailer
cab, pivot configurations |
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Replacement Plugin
Flat
intersection, 3DS output and replacement
Street Map Plugin |
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Road Obstruction Option
Lane control feature on the
assumption of disasters
and accidents
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Arranging road obstacles (designation of
lanes, positions, lengths, and detour
start/end distances) |
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Displaying road obstacles (textures
of depression, cracking, disruption
and such) |
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LandXML Option
(Ver 3.1) |
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Data
exchange festures between road CAD
programs (Civil3D, APS-win, HICAD)
and the LandXML format |
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Ray Tracing Option (Ver 3.1)
Rendering feature using "POV-Ray"
UC-win/Road
objects are supported (except
Sun Flare, Rain and Snow, Clouds, HUD)
It
is possible to check by the interaction of light by
radiosity.
Trace level setting
Objects visibility setting
Shadow : hard shadow, soft shadow
Mist(Fog, Mist) ( No Mist, Global Mist, Local Mist,
Both Global and Local Mist)
Light Source setting, various lightings and
vehicle's head light by light script can be set. |
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Generating forests
The feature
allows configuration of up to three types of tree
models (per session) and automatic generation of
between several hundred and several thousand trees
at predefined locations. Collective deletion is also
available.
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Reinforced crossing
features
More crossing types are available
for generation now. Complicated
flat crossings and road signs are
supported through 3DS output
editing. An improvement has
been added so that vehicles can
run through the crossing models. |
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Vehicle configuration/
waypoints
Configuration of driving routes,
starting positions, running behind
other vehicles (ex. trains),
sound configuration, and railroad
crossings by setting action
control points is available.
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Realistic flags
The flag feature offers flags
swaying in the wind and supports
simplified views and realistic
views as well as transparent
views of ripped areas
of the flag (color selection).
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River and lake
commands
The river command defines rivers
with horizontal line shapes. The
lake command defines oceans
and lakes by their areas. A number
of visual expressions such as
reflections (on the water's surface)
with selected textures and
colors are offered. |
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Visual options of Visual Options Tool |
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Wire
frame |
Provides
a 3D wire frame view. All the textures become
transparent. |
Weather conditions |
Allows
the generation of rain and snow. The number of flakes
and the wind speed and direction can be set. |
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Terrain design |
Allows
to set the radius of field of vision, ground altitude,
slope based textures, transparency. |
Clouds
and sky |
Offers
choices of sky texture and diverse conditions of cloud:
density, height, sparseness, etc. |
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Street
map |
Geographical information obtained from the Digital Map
2500 (Spatial Data framework) and satellite pictures is
presented as a street map. |
Moon
and stars |
Displays
direction, elevation angle, and phase based on GMT,
date, and time. |
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Road |
Shows
the road including cutting and filled terrain.
Unchecking this option restores the previous condition. |
Sun |
Expresses sunlight and its flickering. Unchecking this
option offers a night view. |
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Road
sign |
Shows
road signs. The locations and sizes can be changed.
Creation of textures in the BMP format. Various view
locations and modes are supported. |
Light |
Switches
eyelights and spotlights off and on. |
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Trees |
Displays
tree models. Although texture is used, cross arrangement
views offer natural vision from every viewpoint,
including above. Full 3D tree models are also available
(moves with the wind) |
Flight
route compass |
Show
linear flight path. Shows each direction: S SE E NE N NW
W SW. |
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Texture |
Allows a
high-fi expression by increasing and decreasing the size
of the texture. Landform texture can be tuned and
altered based on sea level and the gradient. |
Cockpit |
Shows
the cockpit's front, rear and sides of cars and
airplanes. Bicycles is also available as default. |
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3D
model |
Displays
3D data that are assigned as models. Models can be
hidden for a before-after view of the construction. |
Lake |
Horizontal water surfaces can be set. (Texture,
transparency and texture movement are available) |
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Shadow |
Resolution and range of shadow can be set-up in detail. |
Tilting and rotation of the map |
Shows
view angle and direction on a flat map. The direction of
the mini-map can be fixed or follow the rotation of the
camera or be fixed. |
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Fog |
Shows
condition of fog. Denseness, height, and the expression
mode can be configured in detail. Running a simulation
in the fog is possible. |
Sound
effect |
Offers
sounds of walking, running, flying, etc. that are
compatible with the WAV file format. |
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Texture options |
The
filtering method of the textures can be set for both
magnification and reduction. Antialiazing and
anisotropic filtering area also available. |
Performance options |
Hiding
objects smaller than the specified angle and using
occlusion testing on models containing more than the
specified number of polygons is possible. |
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Artificial light
A simulated lighting
feature is offered by alternating textures for day and
night. As lighting effects, blending and overwriting are
supported. Moving models such as cars can be alternated as
well.
2D horizontal plane view
Horizontal location information is displayed realtime. |
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Supporting Japanese/English(NZ)/Korean/Chinese
The standard version
offers international use, allowing the switching of
traffic rules (Japan, NZ, Korea, China). The Chinese
limited version supports the Chinese language interfaces
and traffic rules. |
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| Please e-mail or fax
us for further details. |
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